AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Android in Ireland Q3 2021
An overview of the performance of the top 5 2D realistic games on Android in Ireland during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 2D realistic games on Android in Ireland showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at their trends.
Evony: The King's Return from TG Inc. had a fluctuating quarter. Weekly revenue started at approximately $8.2K, dipping to around $4.8K in early August, and then rebounded to $8.4K by the end of September. Downloads peaked at 2.3K in mid-July before declining to about 600 by the end of the quarter. Active users increased from 2.9K to a high of 6K in late July, before stabilizing around 3.5K by the end of September.
Guns of Glory: Lost Island by FunPlus International AG maintained a steady revenue performance, with weekly earnings ranging between $4.5K and $5.8K, peaking at the latter in early August. Downloads remained relatively low, varying between 49 and 106 per week. Active users saw a gradual decline from 740 at the beginning of the quarter to 481 by the end.
Rise of Castles: Ice and Fire from Long Tech Network Limited had a mixed quarter. Weekly revenue started at $6.9K, saw a dip to $4.1K in late August, and closed the quarter at $4.8K. Downloads were modest, peaking at 144 in mid-August before dropping to 43 by the end of September. Active users decreased from 2.5K to just under 1.9K over the quarter.
The Grand Mafia by Phantix Games showed consistent performance in revenue, starting at $4.1K and ending at $4.5K, with minor fluctuations in between. Downloads hovered around 500 per week, peaking at 567 in the final week of September. Active users remained stable, starting at 3.9K and ending slightly higher at 4K.
Zynga Poker- Texas Holdem Game from Zynga experienced steady revenue, beginning at $4K, dipping slightly mid-quarter, and ending at $3.9K. Downloads were relatively stable, with a slight increase from 99 to 132 per week. Active users showed a general decline from 2.8K to 2.4K over the period.
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